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Buff Marine Armour During HvH #6937
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So Heavy armor trades speed and item slot for 10 additional bomb ressistance? Why would anyone pick Heavy Armor in HvH in that case? If you get hit by explosion, you get stunned, so you get gunned down anyway. Especially since half of the marine force and everyone besides CLF have a lot of AP with pen higher than 30. I think Heavy armor should be massively reworked for HvH, slowing marine down even more, but given massive bullet and internal damage armor. Maybe even make it weaker against bombs in exchange, that would be interesting. B12, M4, IO armor and smartgunner mesh should also be buffed. Especially B12 which is 30 points purchase for being weaker than medium. With all of that AP everyone has access to this armor buff (30) still doesn't even break M39 AP. |
Yeah, heavy armor just gettin extra bomb is kinda silly. Its more kevlar, it should protect you from more bullets. HvH is where heavy armor should shine. Also, you migth need to touch some more armor then just those four. B12, Grenadier spec, CO, and the service jacket have their own stats. Especially grenadier specs armor, that thing has set ALL armor values for itself. |
To make HvH not complete ass, please just disable IB (internal bleeding), literally the worst thing about it. |
@CABSHEP "With all of that AP everyone has access to this armor buff (30) still doesn't even break M39 AP." @TheManWithNoHands @Zenith00000 |
@TheManWithNoHands |
I've also updated the Spec armours. |
If an issue with balance is constrained to how strong armour piercing ammo is, perhaps a separate PR can investigate in tweaking how much AP ammo both sides get access too, making it more rare? After doing testing I feel this is a good step for most guns. |
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the else apocalypse
I'll have to double check when I am back on my computer but I think I had a issue where if I didn't use the 'else' then the game would always put the HvH armour values in for the armour for any other game mode. |
Requested changes made. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Conflicts have been resolved. A maintainer will review the pull request shortly. |
Made edits to conform to recent decorator changes |
Fixing merge conflict re-added something that was removed in a different PR, so I've fixed it. |
About the pull request
If the Faction Clash HvH game mode is enabled, this PR will buff all Marine armours to have significantly higher bullet, bomb and/or internal_damage (internal_damage reduces the chance of internal injuries like fractures) armour values. Some values are reduced in a few cases but buffed in others however.
The explicit changes are as follows:
Medium (Includes Smartgunner, B12, IO)
Light
Heavy
MP (Includes CO, XO, SO armours)
Synthetic armour is unchanged in both game modes.
Spec armours also get buffs similar to Medium armour, B18 gets a slight boost over normal.
I have decided against effecting similar changes to Helmets, Gloves and Boots at this time.
Explain why it's good for the game
HvH is extremely lethal, especially so for Marines as their armour is not well suited to shrugging off bullets and bombs.
Whilst this change does not significantly reduce the overall time to kill of Marines in combat, it does significantly reduce the occurrence rate of a marine suffering excessive fractures and internal bleeding from being gunned down.
From testing, you should see less cases of a marine suffering three to fix fractures, and more cases of a marine suffering zero to two fractures when gunned down from full health with standard ammunition.
Death remains punishing, but it will be far less oppressive once you are revived.
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
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tags.Changelog
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balance: If the 'Faction Clash' human versus human game mode is enabled, all marine armours will have their defensive values significantly buffed to make marine armour far more valuable and effective in resisting permanent damage. The average Marine should experience less fractures and other permanent wounds from gunfire.
/:cl: